I am using the Borland C++ Version 2.0 compiler for DOS to compile the source
codes. For both of my computer games you need to be sure and type the "-ml" to
specify large memory model. For the Graphics Sampler program you can just type
"bcc sample".

Here is what I get on my screen when I run my compiler for the adventure game:

D:\>bcc -ml game
Borland C++  Version 2.0 Copyright (c) 1991 Borland International
game.cpp:
Turbo Assembler  Version 2.51  Copyright (c) 1988, 1991 Borland International

Assembling file:   game.ASM
Error messages:    None
Warning messages:  None
Passes:            1
Remaining memory:  275k

Turbo Link  Version 4.0 Copyright (c) 1991 Borland International

        Available memory 226408